We will go beyond the real wall with the power of digital technology.

Due to changes in the times, there are many problems to be solved in the world.
The rapid increase in the number of elderly people with dementia is one of them.
We will address these challenges through creative means using digital technology.

Elderly people can enjoy smartphone apps and games as “play”, and we can acquire data such as physical ability and judgment ability in real time.
We will analyze this, understand the mental and physical conditions of each elderly person, and aim to prevent lifestyle-related diseases and improve cognitive abilities by continuing to use individually customized apps and games.

There is not much data on the mind and body of the elderly, so if it is used in the medical field in the future, it can be expected to lead to the extension of healthy life expectancy promoted by the government.
Furthermore, we believe that the accuracy, continuity, and real-time nature of consumer data for an aging society are valuable.

Hyper CUBE wants to solve various social issues in a fun and efficient way with our digital technology.
To make each person's future brighter and brighter.
Our challenge begins.

COMPANY

VISION

Create a society where “play” becomes “prevention”

CONCEPT

Use digital technology to create solutions that go beyond common sense

MISSION

Resolve social problems by snuggling up to each person
  • KEN OBAYASHI

    KEN OBAYASHI

    Chief Executive Officer

    He manages companies that produce high-quality picture production for movies, commercials and games. Seeking more originality, he also established a development base in the Philippines, producing and developing in both Japan and the Philippines.
    Managing the planning and Performance company SPOON, and web production company Crouka.
    Representative Director of Flame Ltd., NEUN FARBEN CORPORTION President, Director of Crouka Ltd.

  • ATSUSHI KOSHIO

    ATSUSHI KOSHIO

    Chief Innovation Officer

    Utilizing specialized fields such as data science, artificial intelligence, and technology management, he develops projects that fuse academic background and entrepreneurial aspects.
    In addition, teaching at universities and graduate schools to develop future-oriented human resources who understand technology.
    After working as a PhD student at the Graduate School of Frontier Sciences at the University of Tokyo, Visiting Researcher at MIT Sloan School of Management, and Director of Business Concept at Graduate School of Business Design, he established I cube Ltd.
    Representative Director of IF Ltd., Visiting Professor of Kobe Information Graduate University.

  • HIROSHI SENZOKU

    HIROSHI SENZOKU

    Chief Strategy Officer

    Graduated from financial engineering, he provided solutions to problems including business restructuring and financing at a US investment bank. After that, he experienced many business revitalization projects and currently promotes the business as a consultant.

  • YU YOSHIOKA

    YU YOSHIOKA

    Chief Physics Officer

    2011 Doctoral course, Graduate School of Engineering Science, Osaka University Doctor of Science.
    Majored in physical physics, he is a specially appointed fellow at Osaka University since 2011.
    Special advisor to FUKUCHI-KAI social welfare corporation since 2015.
    Established Abstract LLC in 2015.

HYPER CUBE

Name
HYPER CUBE Ltd.
Office
Apollo Process Building 3F, 1-6-7 Higashiazabu, Minato-ku, Tokyo
phone number
03-6426-5773
CEO
Ken Obayashi
Director
Atsushi Koshio
Capital
1,000,000 yen
URL
www.hyper-cube.co.jp
Email
info@hyper-cube.co.jp
Business description
Management consultant, marketing research, game development / operation, event planning / operation, software development / operation, planning / production of contents related to medical / nursing / health promotion, planning / development / sales of medical equipment / welfare equipment / health appliances, etc. Education and training business